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User Acquisition @ Amanotes

​Back Story: 

My career took a turn when i asked myself, “what if i tried marketing for a global market, where products aren’t confined by country borders?” moving into global growth unlocked a new playground for large-scale experiments, rapid A/B testing, and deeper localization work

​Skill learned:

Category: Hyper Casual Game

Achievement:

  • Driving Top-of Funnel growth for 3 new music games across the global market with monthly spend of $50K, consistently achieving profitable 120% ROAS14 across platforms (Google, Facebook, Tiktok, Unity, Applovin, Mintegral, etc)

  • Define and implement UA plans for new games & apps, new cate launches

  • Workclosely with internal (creative, product, game dev) & external vendors (Google, Tiktok) to improve product marketability & localization

Rhythm Game

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​Others

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All wins in Tier 1 markets

Stats

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Localization

​ASO

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​Ads

Playable

​ASO Knowledge

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